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| envoys_timeline [2025/12/08 00:47] – admin | envoys_timeline [2025/12/08 01:26] (current) – [ACT 5] admin | ||
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| ### Cultist Ambush | ### Cultist Ambush | ||
| ### The Death of Mercer Thorne | ### The Death of Mercer Thorne | ||
| + | |||
| + | |||
| + | ---- | ||
| + | # ACT 4 | ||
| + | COMMONWEALTH | ||
| + | |||
| + | ^ | ||
| + | | | ||
| + | |||
| + | ## Enter Fathom | ||
| + | December, AH 232 | ||
| + | ## The Lady Ruth | ||
| + | |||
| + | ## Kimli Sawmill | ||
| + | |||
| + | ## Brandywine | ||
| + | |||
| + | ## The Voss Conglomerate | ||
| + | |||
| + | ## The HMS Dauntless | ||
| + | January, AH 233 | ||
| + | ## Gawnhurst Pt 1: Foul Consumption | ||
| + | |||
| + | ## Gawnhurst Pt 2: Cursed Beckoning | ||
| + | |||
| + | |||
| + | ---- | ||
| + | # ACT 5 | ||
| + | BATTLE FOR THE CROWNSFORT | ||
| + | ^ | ||
| + | | | ||
| + | |||
| + | ## Vacant Crownsfort | ||
| + | |||
| + | February, AH 2 | ||
| + | 3 | ||
| + | ### 2-4. The Magic Institute | ||
| + | The party, joined by BabyFist, Smoke, Louis, and Thin Man, teleport to the Crownsfort in an effort to enter the city before any other parties have the chance to secure the power vacuum. They comb the Institute and its archives for anything useful. In the archives, Mercer finds | ||
| + | ### 2-4. The Voss Estate | ||
| + | ### General Nathaniel Oswin | ||
| + | ### 2-6. The Foth Museum Incident | ||
| + | ### False Flag | ||
| + | ### 2-7. The Kingsgard Arrives | ||
| + | ### General Geneva Hagan | ||
| + | ### Negotiations | ||
| + | |||
| + | ## Battle for the Crownsfort | ||
| + | ### 2-8. | ||
| + | ### 2-9. | ||
| + | |||
| + | ## Waking the Wurm | ||
| + | ### 2-10. Wake the Wurm | ||
| + | |||
| + | |||
| + | ## Downpour | ||
| + | ### 2-11. | ||
| + | Under the guise of resting, the party takes some rejuvenating magic from Smoke and sets about on a grand scheme. | ||
| + | |||
| + | Eddy begins scouting out the location of the meeting as arranged with the Martradir and Casters’ Guild. | ||
| + | |||
| + | Rayno and Thin Man raid Mr. Sterling’s old workshop and discover the unfinished sequel to the Livre Insecta, which Rayno snatches from its trap-infested housing. | ||
| + | |||
| + | Gabe, Mercer, and Johann head down into the catacombs to discreetly teleport out to wake Oskol. However, they are followed by Kingsgard agents - helmed by the Major, Rigel - and Johann sends all of them out into the ocean. Despite Rigel and her squad’s best efforts, Grila’s spell circle is activated and Mercer teleports himself, Gabe, and Johann back to the Crownsfort. | ||
| + | |||
| + | After this all has resolved, the party reconvenes and rounds up all of their closest allies - numbering in the dozens - and departs in secret from the high plaza. | ||
| + | |||
| + | ### The Conference | ||
| + | |||
| + | The party brings all of their close allies from House Lindigast to a ground-level cathedral near the continuing conflict between the cultists and the treants. Inside, they find the Martradir with two chieftains, Fenrak and Meevo. A deal is struck as more allies arrive, including the Casters’ Guild, Syd Vulcan, Kestrel & Volka, and more. The wyrm has awakened, and all in attendance will see to it that this opportunity to kill GIRA will not be wasted. | ||
| + | |||
| + | ### Re-Location | ||
| + | |||
| + | Gabe establishes a secondary, more fortified bastion - A large ground-level industrial warehouse - with the treants. The coalition then re-locates here. | ||
| + | |||
| + | ### The Wurm Arrives | ||
| + | The storm over the Crown Commonwealth grows as the coalition sets about reinforcing the warehouse to withstand the winds and flying debris. This is no ordinary thunderstorm, | ||
| + | |||
| + | Not long after the start of the tremors, the storm becomes deafening. Nothing can be heard anymore, until the coalition' | ||
| + | |||
| + | ---- | ||
| + | # ACT 6 | ||
| + | CRACK THE MOUNTAIN | ||
| + | ^ | ||
| + | | | ||
| + | |||
| + | ## Divine Labyrinth | ||
| + | February, AH 233 | ||
| + | ### 2-11. Wake of the Storm | ||
| + | |||
| + | The party awaken in the twisted ruins of the warehouse, and emerge to find that the Crownsfort’s mountain core has been turned into a caldera. Journeying up the mountainside, | ||
| + | |||
| + | The party meets up with Cruelstump and a few other Treants that survived the storm, who escort the group to the edge of the canyon and down to the bottom. A tiny speck of lead wall can be seen at the lowest point of the crater - the outer edge of the Divine Labyrinth. The party sets to work punching a hole in the wall to enter through. | ||
| + | |||
| + | ### The Caldera | ||
| + | ### Enter the Labyrinth | ||
| + | ### Puzzles | ||
| + | |||
| + | ## The Statue Garden | ||
| + | ### Carved Cockatrice | ||
| + | ### The Champions | ||
| + | ### Calm Before the Storm | ||
| + | The Party takes a long rest in the statue garden. Gramps and Droa begin to fuse. | ||
| + | |||
| + | Gabe sees a vision of the Oracle moving through the labyrinth, and Faust saving Fort from their attacks. | ||
| + | |||
| + | Eddy and Margrova discover depictions of Marvos in an abstract hallway within the Labyrinth, implying that he traveled to the past with the magic of the Shifters. | ||
| + | |||
| + | Mercer speaks to Eckler, who gives him a grave warning that the Underworld knows the party is coming. | ||
| + | |||
| + | Rayno has visions of GIRA, and the last existential imprints of Du Sang. | ||
| + | |||
| + | ## Journey to Mt. Himna | ||
| + | ### 2-12. Awaken | ||
| + | The party awakens and plans their travel to Serra, the moon of Facet. Dramps is revealed. Reports reveal the presence of the cultist intruders and the party braces for a large-scale battle in the statue garden. | ||
| + | ### Battle in the Garden | ||
| + | The cultists arrive in the puzzle chamber above the garden. The party destroys the Oracles’ reconnaissance spirits and launches a preemptive strike through the floor, scattering the cultists. Gabe, Rayno and Eddy dash in to seize this opportunity, | ||
| + | |||
| + | ## Serra Lune | ||
| + | |||
| + | ## Glory & Blood | ||
| + | |||
| + | ## The Panopticon | ||
| + | |||
| + | ## Enter Cabal | ||
| + | |||
| + | ## City of GIRA | ||
| + | |||
| + | ## Heart of GIRA | ||
| + | |||
| + | ## Aftershock | ||
| + | |||
| + | # Epilogue | ||
